var barbarian = {"reaver-reaver-stance":{"id":1200,"name":"Reaver Stance","tree":"reaver","tier":0,"column":3.5,"image":"3150720.png","maxRank":5,"jsname":"reaver-stance","desc":{"base":"Grants the barbarian a combat stance that increases the damage inflicted by their strikes, which also have a chance of causing additional damage. This effect can be applied three times."},"reqlevel":10},"reaver-hand-weapon-expert":{"id":1201,"name":"Hand Weapon Expert","tree":"reaver","tier":1,"column":2,"image":"3150723.png","maxRank":5,"jsname":"hand-weapon-expert","desc":{"base":"Increases damage inflicted with one handed edged and blunt weapons.","0":"+3.5 One-Handed Edged Damage,+3.5 One-Handed Blunt Damage","1":"+6.5 One-Handed Edged Damage,+6.5 One-Handed Blunt Damage","2":"+9 One-Handed Edged Damage,+9 One-Handed Blunt Damage","3":"+12 One-Handed Edged Damage,+12 One-Handed Blunt Damage","4":"+17.5 One-Handed Edged Damage,+17.5 One-Handed Blunt Damage"},"reqlevel":15},"reaver-ambidextrous":{"id":1212,"name":"Ambidextrous","tree":"reaver","tier":1,"column":5,"image":"3150691.png","maxRank":5,"jsname":"ambidextrous","desc":{"base":"Permanently increases the chance to attack with their secondary weapon.","0":"+1% Offhand Chance","1":"+2% Offhand Chance","2":"+3% Offhand Chance","3":"+4% Offhand Chance","4":"+5% Offhand Chance"},"reqlevel":15},"reaver-sever":{"id":1202,"name":"Sever","tree":"reaver","tier":2,"column":2,"image":"3150724.png","maxRank":5,"jsname":"sever","desc":{"base":"Attacks with the barbarian's primary weapon have a chance of inflicting additional slashing damage."},"reqlevel":20},"reaver-unstoppable":{"id":1251,"name":"Unstoppable","tree":"reaver","tier":2,"column":3,"image":"3663550.png","maxRank":2,"jsname":"unstoppable","desc":{"base":"When dropping below 30% health the barbarian gain a large amount of damage deflection."},"reqlevel":20},"reaver-brutal-cyclone":{"id":1214,"name":"Brutal Cyclone","tree":"reaver","tier":2,"column":4,"image":"3150703.png","maxRank":2,"jsname":"brutal-cyclone","desc":{"base":"Increases the chance of inflicting critical damage when using the Cyclone of Steel combo starter."},"req":{"1213":{"smash-n-crush":3}},"reqlevel":20},"reaver-smash-n-crush":{"id":1213,"name":"Smash 'n Crush","tree":"reaver","tier":2,"column":5,"image":"3150726.png","maxRank":3,"jsname":"smash-n-crush","desc":{"base":"Increases the combo starter damage done by the Cyclone of Steel combo."},"reqlevel":20,"dep":[1214]},"reaver-twist-and-tear":{"id":1216,"name":"Twist and Tear","tree":"reaver","tier":3,"column":2,"image":"3150730.png","maxRank":5,"jsname":"twist-and-tear","desc":{"base":"All attacks with the barbarian's off hand weapon have a chance of inflicting a bleeding wound that damages the victim for a short time. This effect can be applied five times."},"reqlevel":25},"reaver-predatory-instincts":{"id":1203,"name":"Predatory Instincts","tree":"reaver","tier":3,"column":3,"image":"3150717.png","maxRank":3,"jsname":"predatory-instincts","desc":{"base":"Grants the barbarian an ability which increases their evasion skill and rate of stamina regeneration for a short time."},"reqlevel":25,"dep":[1204]},"reaver-gushing-wounds":{"id":1215,"name":"Gushing Wounds","tree":"reaver","tier":3,"column":5,"image":"3150708.png","maxRank":5,"jsname":"gushing-wounds","desc":{"base":"Augments the Cyclone of Steel combo with a chance to inflict a bleeding wound that damages the victim for a short time.","0":"+25% Damage Increase","1":"+40% Damage Increase","2":"+55% Damage Increase","3":"+70% Damage Increase"},"reqlevel":25},"reaver-haste":{"id":1205,"name":"Haste","tree":"reaver","tier":4,"column":2,"image":"3150711.png","maxRank":1,"jsname":"haste","desc":{"base":"Grants the barbarian an ability which for a short time increases their movement speed and increases damage inflicted by their attacks."},"reqlevel":30},"reaver-too-many-to-count":{"id":1217,"name":"Too Many To Count","tree":"reaver","tier":4,"column":4,"image":"3150729.png","maxRank":1,"jsname":"too-many-to-count","desc":{"base":"Grants the barbarian an ability to increases the damage inflicted by their attacks, based on how many living foes are nearby. The effect can be applied ten times."},"reqlevel":30},"reaver-berserker":{"id":1219,"name":"Berserker","tree":"reaver","tier":4,"column":5,"image":"3150690.png","maxRank":1,"jsname":"berserker","desc":{"base":"Grants an ability that increases damage inflicted by the barbarian's attacks, but can only be used when they are significantly wounded, and cancels when their health improves enough."},"reqlevel":30,"dep":[1220]},"reaver-unstoppable-berserker":{"id":1220,"name":"Unstoppable Berserker","tree":"reaver","tier":4,"column":6,"image":"3150732.png","maxRank":2,"jsname":"unstoppable-berserker","desc":{"base":"Improves the Berserker feat by increasing the rate of stamina regeneration."},"req":{"1219":{"berserker":1}},"reqlevel":30},"reaver-jagged-weapons":{"id":1206,"name":"Jagged Weapons","tree":"reaver","tier":5,"column":1,"image":"3150714.png","maxRank":3,"jsname":"jagged-weapons","desc":{"base":"Increases the damage done by the barbarians Jagged Cut combos.","0":"+25% Damage Increase","1":"+35% Damage Increase","2":"+45% Damage Increase"},"reqlevel":40},"reaver-cyclone-of-razors":{"id":1207,"name":"Cyclone of Razors","tree":"reaver","tier":5,"column":2,"image":"3150710.png","maxRank":5,"jsname":"cyclone-of-razors","desc":{"base":"Increases the damage done by the barbarians Cyclone of Steel combo."},"reqlevel":40},"reaver-spirit-of-the-panther":{"id":1204,"name":"Spirit of the Panther","tree":"reaver","tier":5,"column":3,"image":"3150727.png","maxRank":3,"jsname":"spirit-of-the-panther","desc":{"base":"Increases the barbarian's chance of inflicting critical damage with the Cyclone of Steel combo, as long as the Predatory Instincts ability is active."},"req":{"1203":{"predatory-instincts":3}},"reqlevel":40},"reaver-boiling-blood":{"id":1218,"name":"Boiling Blood","tree":"reaver","tier":5,"column":5,"image":"3150697.png","maxRank":3,"jsname":"boiling-blood","desc":{"base":"Increases the damage done by the barbarians blows while the Savage Rage combo is in effect."},"reqlevel":40},"reaver-lashing-swords":{"id":1250,"name":"Lashing Swords","tree":"reaver","tier":6,"column":2,"image":"3663549.png","maxRank":5,"jsname":"lashing-swords","desc":{"base":"Increases the area of effect of the Jagged Cut combos and it to also reduces the victims chance to evade blows for a short time."},"reqlevel":50,"dep":[1209]},"reaver-back-in-the-fray":{"id":1208,"name":"Back in the Fray","tree":"reaver","tier":6,"column":4,"image":"3150695.png","maxRank":1,"jsname":"back-in-the-fray","desc":{"base":"Grants a short range charge ability that can be used after the barbarian suffers a knock-back in combat."},"reqlevel":50},"reaver-overpower":{"id":1249,"name":"Overpower","tree":"reaver","tier":6,"column":5,"image":"3663548.png","maxRank":5,"jsname":"overpower","desc":{"base":"When the barbarian evades blows in combat they gain a temporary damage increase. This effect can be applied 5 times."},"reqlevel":50},"reaver-rupture-armor":{"id":1210,"name":"Rupture Armor","tree":"reaver","tier":7,"column":1,"image":"3150722.png","maxRank":1,"jsname":"rupture-armor","desc":{"base":"Improves the Wreck Armor combos by increasing the chance of inflicting a devastating critical hit."},"reqlevel":60},"reaver-shrapnel":{"id":1209,"name":"Shrapnel","tree":"reaver","tier":7,"column":2,"image":"3150725.png","maxRank":5,"jsname":"shrapnel","desc":{"base":"Improves the barbarian's Wreck Armor combo by inflicting piercing damage on any enemies nearby the primary target."},"req":{"1250":{"lashing-swords":5}},"reqlevel":60,"dep":[1211]},"reaver-lure":{"id":1252,"name":"Lure","tree":"reaver","tier":7,"column":3,"image":"3663551.png","maxRank":3,"jsname":"lure","desc":{"base":"Double tap forward also grant the barbarian an absorb shield. If hit the enemy will also suffer a counter attack. This effect can only occur once every 30 seconds.","0":"+100% Damage Increase","1":"+200% Damage Increase"},"reqlevel":60},"reaver-impale":{"id":1221,"name":"Impale","tree":"reaver","tier":7,"column":5,"image":"3150712.png","maxRank":5,"jsname":"impale","desc":{"base":"Grants the barbarian an ability so their next attack inflicts significant bleeding wounds with both their weapons."},"reqlevel":60,"dep":[1222]},"reaver-dance-of-death":{"id":1211,"name":"Dance of Death","tree":"reaver","tier":8,"column":2,"image":"3150701.png","maxRank":1,"jsname":"dance-of-death","desc":{"base":"Grants an ability that makes all attacks inflict instant damage to all foes in close vicinity."},"req":{"1209":{"shrapnel":5}},"reqlevel":70},"reaver-armageddon-falls":{"id":1222,"name":"Armageddon Falls","tree":"reaver","tier":8,"column":5,"image":"3150692.png","maxRank":1,"jsname":"armageddon-falls","desc":{"base":"Grants an ability so that for a short period of time when the barbarian strikes a foe they are temporarily doomed to suffer lingering bleeding wounds whenever struck in combat."},"req":{"1221":{"impale":5}},"reqlevel":70},"berserker-blood-rage":{"id":1223,"name":"Blood Rage","tree":"berserker","tier":0,"column":3.5,"image":"3150696.png","maxRank":5,"jsname":"blood-rage","desc":{"base":"Grants the barbarian the Blood Rage Stance which increases damage inflicted and enemy attacks have a chance of increasing the barbarian's rate of Health regeneration and evasion chance. The health effect can be applied three times."},"reqlevel":10},"berserker-atrocity":{"id":1224,"name":"Atrocity","tree":"berserker","tier":1,"column":2,"image":"3150693.png","maxRank":5,"jsname":"atrocity","desc":{"base":"Increases the damage done by the barbarians Butcher combos."},"reqlevel":15},"berserker-great-weapons-master":{"id":1234,"name":"Great Weapons Master","tree":"berserker","tier":1,"column":5,"image":"3150698.png","maxRank":5,"jsname":"great-weapons-master","desc":{"base":"Increases the damage done by two-handed edged and two-handed blunt weapons.","0":"+5 Two-Handed Edged Damage,+5 Two-Handed Blunt Damage","1":"+7.5 Two-Handed Edged Damage,+7.5 Two-Handed Blunt Damage","2":"+10.5 Two-Handed Edged Damage,+10.5 Two-Handed Blunt Damage","3":"+13.5 Two-Handed Edged Damage,+13.5 Two-Handed Blunt Damage","4":"+20 Two-Handed Edged Damage,+20 Two-Handed Blunt Damage"},"reqlevel":15},"berserker-shock-and-awe":{"id":1242,"name":"Shock and Awe","tree":"berserker","tier":2,"column":1,"image":"3150694.png","maxRank":3,"jsname":"shock-and-awe","desc":{"base":"Reduces the reuse time for Stunning Punch and Clobber combos."},"reqlevel":20},"berserker-staggering-punch":{"id":1225,"name":"Staggering Punch","tree":"berserker","tier":2,"column":2,"image":"3150700.png","maxRank":3,"jsname":"staggering-punch","desc":{"base":"Improves the Stunning Punch combos by adding an effect that also reduces the victims movement speed."},"reqlevel":20},"berserker-reverse-swing":{"id":1241,"name":"Reverse Swing","tree":"berserker","tier":2,"column":5,"image":"3150721.png","maxRank":5,"jsname":"reverse-swing","desc":{"base":"Augments the Staggering Blow combo by increasing the damage the barbarian inflicts."},"reqlevel":20},"berserker-paralysis":{"id":1235,"name":"Paralysis","tree":"berserker","tier":2,"column":6,"image":"3150716.png","maxRank":1,"jsname":"paralysis","desc":{"base":"Adds a brief root effect, preventing the target from moving, to the barbarian's Clobber combo."},"reqlevel":20,"dep":[1237]},"berserker-eyes-of-madness":{"id":1226,"name":"Eyes of Madness","tree":"berserker","tier":3,"column":2,"image":"3150705.png","maxRank":3,"jsname":"eyes-of-madness","desc":{"base":"Grants the barbarian an ability that makes all foes in vicinity less likely to focus their attacks on them."},"reqlevel":25},"berserker-insanity":{"id":1229,"name":"Insanity","tree":"berserker","tier":3,"column":3,"image":"3150713.png","maxRank":3,"jsname":"insanity","desc":{"base":"Permanently increases the barbarian's resistance to fear effects."},"reqlevel":25,"dep":[1227]},"berserker-grisly-wounds":{"id":1236,"name":"Grisly Wounds","tree":"berserker","tier":3,"column":5,"image":"3150707.png","maxRank":5,"jsname":"grisly-wounds","desc":{"base":"The barbarian augments the Butcher combos with their own inborn brutality, adding more damage over time.","0":"+15% Damage Increase","1":"+23% Damage Increase","2":"+31% Damage Increase","3":"+39% Damage Increase","4":"+55% Damage Increase"},"reqlevel":25},"berserker-no-escape":{"id":1233,"name":"No Escape","tree":"berserker","tier":4,"column":2,"image":"3150715.png","maxRank":1,"jsname":"no-escape","desc":{"base":"Grants an ability that enables the barbarian to throw their weapon, impaling their enemy, cause massive damage that lingers for a short time and also stuns the victim. This ability disarms the barbarian for a short time."},"reqlevel":30},"berserker-combo-earth-shatter":{"id":1238,"name":"Combo - Earth Shatter","tree":"berserker","tier":4,"column":5,"image":"3150704.png","maxRank":1,"jsname":"combo-earth-shatter","desc":{"base":"This mighty combo stuns all foes in close vicinity."},"reqlevel":30},"berserker-finishing-blow":{"id":1237,"name":"Finishing Blow","tree":"berserker","tier":4,"column":6,"image":"3150706.png","maxRank":3,"jsname":"finishing-blow","desc":{"base":"Grants the barbarian a charge ability available after they knock back an enemy. Their charge causes severe damage but has a high stamina cost and long reuse time."},"req":{"1235":{"paralysis":1}},"reqlevel":30},"berserker-arcane-marauder":{"id":1245,"name":"Arcane Marauder","tree":"berserker","tier":5,"column":2,"image":"3663544.png","maxRank":5,"jsname":"arcane-marauder","desc":{"base":"When hit by spell damage the barbarian gains natural health regeneration and drains mana from enemies around them."},"reqlevel":40},"berserker-unstable-mind":{"id":1227,"name":"Unstable Mind","tree":"berserker","tier":5,"column":3,"image":"3150731.png","maxRank":3,"jsname":"unstable-mind","desc":{"base":"Grants the barbarian an ability which removes all stun, snare and root effects and gives them immunity for a short period of time."},"req":{"1229":{"insanity":3}},"reqlevel":40},"berserker-swarm-fighter":{"id":1246,"name":"Swarm Fighter","tree":"berserker","tier":5,"column":5,"image":"3663545.png","maxRank":5,"jsname":"swarm-fighter","desc":{"base":"Grants the barbarian an ability that taunts all minions in the area for a short period of time. Every attack from a minion will trigger a heal effect when this ability is active."},"reqlevel":40},"berserker-hammer-and-anvil":{"id":1230,"name":"Hammer and Anvil","tree":"berserker","tier":6,"column":1,"image":"3150709.png","maxRank":5,"jsname":"hammer-and-anvil","desc":{"base":"Enhances Stunning Punch combo by increasing the damage it inflicts."},"reqlevel":50,"dep":[1231]},"berserker-fearsome-agility":{"id":1247,"name":"Fearsome Agility","tree":"berserker","tier":6,"column":2,"image":"3663546.png","maxRank":5,"jsname":"fearsome-agility","desc":{"base":"When hit in combat there is a chance to gain a short evade buff. This can stack up to 5 times."},"reqlevel":50,"dep":[1232]},"berserker-rampage":{"id":1248,"name":"Rampage","tree":"berserker","tier":6,"column":5,"image":"3663547.png","maxRank":5,"jsname":"rampage","desc":{"base":"When hit in combat you will occasionally damage every enemy around you for a small amount."},"reqlevel":50,"dep":[1240]},"berserker-comatose":{"id":1231,"name":"Comatose","tree":"berserker","tier":7,"column":1,"image":"3150699.png","maxRank":2,"jsname":"comatose","desc":{"base":"Enhances Stunning Punch combo by increasing the amount of time the victim is stunned for."},"req":{"1230":{"hammer-and-anvil":5}},"reqlevel":60},"berserker-rampaging-horde":{"id":1232,"name":"Rampaging Horde","tree":"berserker","tier":7,"column":2,"image":"3150719.png","maxRank":5,"jsname":"rampaging-horde","desc":{"base":"Grants an ability that increases the damage inflicted upon foes based on the number of friendly barbarians within range. Maximum number counted is 10."},"req":{"1247":{"fearsome-agility":5}},"reqlevel":60,"dep":[1228]},"berserker-combo-scatter-foes":{"id":1239,"name":"Combo - Scatter Foes","tree":"berserker","tier":7,"column":4,"image":"3150718.png","maxRank":3,"jsname":"combo-scatter-foes","desc":{"base":"Grants the barbarian a combo that will knock back all foes in a wide cone in front of them."},"reqlevel":60},"berserker-combo-decapitation":{"id":1240,"name":"Combo - Decapitation","tree":"berserker","tier":7,"column":5,"image":"3150702.png","maxRank":5,"jsname":"combo-decapitation","desc":{"base":"Grants the barbarian a swift combo that inflicts massive damage and increases the chance of a fatality. This combo has a long reuse time."},"req":{"1248":{"rampage":5}},"reqlevel":60,"dep":[1243]},"berserker-welcoming-death":{"id":1228,"name":"Welcoming Death","tree":"berserker","tier":8,"column":2,"image":"3150733.png","maxRank":1,"jsname":"welcoming-death","desc":{"base":"Grants an ability that increases the damage inflicted by the barbarian's attacks based on the number of dead foes nearby, up to a maximum number of 10."},"req":{"1232":{"rampaging-horde":5}},"reqlevel":70},"berserker-thirst-for-blood":{"id":1243,"name":"Thirst for Blood","tree":"berserker","tier":8,"column":5,"image":"3150728.png","maxRank":1,"jsname":"thirst-for-blood","desc":{"base":"Grants an ability that drives the fellowship into a wild bloodlust. Attacking or being attacked can trigger a damage bonus effect and multiple applications of this effect eventually boosts health and stamina regeneration."},"req":{"1240":{"combo-decapitation":5}},"reqlevel":70},"general-excellent-balance":{"id":4314,"name":"Excellent Balance","tree":"general","tier":0,"column":3.5,"image":"3162523.png","maxRank":5,"jsname":"excellent-balance","desc":{"base":"Grants the rogue an ability which makes them immune to being knocked back in combat. Additional feat points increase the duration of the immunity and shortens the refresh time."},"reqlevel":10},"general-natural-protection":{"id":4310,"name":"Natural Protection","tree":"general","tier":1,"column":1,"image":"3162526.png","maxRank":5,"jsname":"natural-protection","desc":{"base":"Increases the rogue's elemental resistance ratings.","0":"+1% Fire Invulnerability,+1% Electrical Invulnerability,+1% Holy Invulnerability,+1% Unholy Invulnerability,+1% Cold Invulnerability","1":"+2% Fire Invulnerability,+2% Electrical Invulnerability,+2% Holy Invulnerability,+2% Unholy Invulnerability,+2% Cold Invulnerability","2":"+3% Fire Invulnerability,+3% Electrical Invulnerability,+3% Holy Invulnerability,+3% Unholy Invulnerability,+3% Cold Invulnerability","3":"+4% Fire Invulnerability,+4% Electrical Invulnerability,+4% Holy Invulnerability,+4% Unholy Invulnerability,+4% Cold Invulnerability","4":"+5% Fire Invulnerability,+5% Electrical Invulnerability,+5% Holy Invulnerability,+5% Unholy Invulnerability,+5% Cold Invulnerability"},"reqlevel":15},"general-subtlety":{"id":4300,"name":"Subtlety","tree":"general","tier":1,"column":2,"image":"3162529.png","maxRank":3,"jsname":"subtlety","desc":{"base":"The rogue's strikes are less likely to attract a foe's attention in battle, making them less likely to will break off from their current target to attack the rogue.","0":"-0.03% Hate Modifier","1":"-0.05% Hate Modifier","2":"-0.07% Hate Modifier"},"reqlevel":15,"dep":[4305]},"general-second-wind":{"id":4316,"name":"Second Wind","tree":"general","tier":1,"column":3,"image":"3162528.png","maxRank":1,"jsname":"second-wind","desc":{"base":"Grants a new special ability that gives a short duration but substantial stamina boost. Takes a moderate amount of time to refresh."},"reqlevel":15,"dep":[4317]},"general-keen-senses":{"id":4309,"name":"Keen Senses","tree":"general","tier":1,"column":4,"image":"3163560.png","maxRank":1,"jsname":"keen-senses","desc":{"base":"Substantially reduces the reuse time of the Search ability."},"reqlevel":15},"general-quick-recovery":{"id":4315,"name":"Quick Recovery","tree":"general","tier":1,"column":5,"image":"3162527.png","maxRank":1,"jsname":"quick-recovery","desc":{"base":"The rogue instantly recovers stamina after being knocked back in melee."},"reqlevel":15},"general-toughness":{"id":4301,"name":"Toughness","tree":"general","tier":1,"column":6,"image":"3162531.png","maxRank":5,"jsname":"toughness","desc":{"base":"Increases the rogue's physical resistance rating.","0":"+1% Slashing Invulnerability,+1% Piercing Invulnerability,+1% Crushing Invulnerability,+1% Poison Invulnerability","1":"+1.5% Slashing Invulnerability,+1.5% Piercing Invulnerability,+1.5% Crushing Invulnerability,+1.5% Poison Invulnerability","2":"+2% Slashing Invulnerability,+2% Piercing Invulnerability,+2% Crushing Invulnerability,+2% Poison Invulnerability","3":"+2.5% Slashing Invulnerability,+2.5% Piercing Invulnerability,+2.5% Crushing Invulnerability,+2.5% Poison Invulnerability","4":"+3.5% Slashing Invulnerability,+3.5% Piercing Invulnerability,+3.5% Crushing Invulnerability,+3.5% Poison Invulnerability"},"reqlevel":15},"general-acrobat":{"id":4303,"name":"Acrobat","tree":"general","tier":2,"column":1,"image":"3162514.png","maxRank":3,"jsname":"acrobat","desc":{"base":"Increases the rogue's evasion rating.","0":"+1% Evade Chance","1":"+2% Evade Chance","2":"+3% Evade Chance"},"reqlevel":20,"dep":[4302]},"general-endurance":{"id":4317,"name":"Endurance","tree":"general","tier":2,"column":3,"image":"3163557.png","maxRank":5,"jsname":"endurance","desc":{"base":"Reduces the reuse time of the Second Wind ability."},"req":{"4316":{"second-wind":1}},"reqlevel":20},"general-escape-artist":{"id":4318,"name":"Escape Artist","tree":"general","tier":2,"column":4,"image":"3162522.png","maxRank":3,"jsname":"escape-artist","desc":{"base":"Grants the rogue an ability which gives them a substantial chance to escape snares that slow movement and root effects that prevent movement."},"reqlevel":20,"dep":[4306]},"general-swift-shadows":{"id":4312,"name":"Swift Shadows","tree":"general","tier":2,"column":5,"image":"3162530.png","maxRank":3,"jsname":"swift-shadows","desc":{"base":"Increases the rogue's movement rate while they are using their Hide special ability.","0":"+0.05% Sneaking movement bonus","1":"+0.1% Sneaking movement bonus","2":"+0.15% Sneaking movement bonus"},"reqlevel":20,"dep":[4304]},"general-concealment":{"id":4311,"name":"Concealment","tree":"general","tier":2,"column":6,"image":"3162519.png","maxRank":2,"jsname":"concealment","desc":{"base":"Slightly increases the stealth rating of their team."},"req":{"4312":{"swift-shadows":3}},"reqlevel":20},"general-mountaineer":{"id":4302,"name":"Mountaineer","tree":"general","tier":3,"column":1,"image":"3162525.png","maxRank":2,"jsname":"mountaineer","desc":{"base":"Improves the team's climbing ability and reduces any fall damage inflicted on the rogue."},"req":{"4303":{"acrobat":3}},"reqlevel":25},"general-wiles":{"id":4305,"name":"Wiles","tree":"general","tier":3,"column":2,"image":"3162533.png","maxRank":1,"jsname":"wiles","desc":{"base":"Grants a special ability that makes the target less likely to break off and attack the rogue."},"req":{"4300":{"subtlety":3}},"reqlevel":25,"dep":[4313]},"general-distraction":{"id":4313,"name":"Distraction","tree":"general","tier":3,"column":3,"image":"3162520.png","maxRank":3,"jsname":"distraction","desc":{"base":"Reduces the hate generated by the blows of any team mates not in Defensive Stance, making it less likely for targets to break off and engage their attackers."},"req":{"4305":{"wiles":1}},"reqlevel":25},"general-agile-mind":{"id":4306,"name":"Agile Mind","tree":"general","tier":3,"column":4,"image":"3162515.png","maxRank":3,"jsname":"agile-mind","desc":{"base":"Grants a special ability which gives the rogue a substantial chance of escaping fear or charm effects."},"req":{"4318":{"escape-artist":3}},"reqlevel":25},"general-ambush":{"id":4304,"name":"Ambush","tree":"general","tier":3,"column":5,"image":"3162516.png","maxRank":1,"jsname":"ambush","desc":{"base":"If used against a minion it is instantly killed. The stealthed rogue must briefly wait before attacking."},"req":{"4312":{"swift-shadows":3}},"reqlevel":25},"general-brutality":{"id":4307,"name":"Brutality","tree":"general","tier":3,"column":6,"image":"3162517.png","maxRank":3,"jsname":"brutality","desc":{"base":"Grants the rogue a special ability which increases the chance of their team performing fatalities."},"reqlevel":25},"general-trickery":{"id":4308,"name":"Trickery","tree":"general","tier":4,"column":2,"image":"3162532.png","maxRank":1,"jsname":"trickery","desc":{"base":"Grants the rogue an ability that deceives their enemy in the chaos of battle, diverting the foe's rage elsewhere and reducing the rogue's threat."},"reqlevel":30},"general-cheat-the-reaper":{"id":4319,"name":"Cheat the Reaper","tree":"general","tier":4,"column":5,"image":"3162518.png","maxRank":2,"jsname":"cheat-the-reaper","desc":{"base":"The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh."},"reqlevel":30}};